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Paris Grounds

Paris Grounds for Wolfenstein YoungBlood and Cyber Pilot.

I work on the grounds and their materials.
I tryed different worflows on these materials.

Additional Arkane level artists: Sylvain Clerc, Marc Bidoul, Nicolas Millot, Charlie Pretat, Sylvain Fanget
Level art polish by MachineGames crew!

Material cylinders are rendered in Marmoset (thanks to Rogelio Olguin for the cylinder mesh)

Procedural pavement made with Substance Designer

Procedural pavement made with Substance Designer

In game pavement material

In game pavement material

Blending damaged version:
-I used the heightmap of my previous pavement to extrude my tiling surface in Zbrush.
-I placed sculpted broken stones on it. Baked and textured in Substance Painter.
-Sand and peebles are mixed at the end in Designer.

Blending damaged version:
-I used the heightmap of my previous pavement to extrude my tiling surface in Zbrush.
-I placed sculpted broken stones on it. Baked and textured in Substance Painter.
-Sand and peebles are mixed at the end in Designer.

Blended in game version

Blended in game version

In game pavement material

In game pavement material

-Cobbles on the right are full procedural. 
-On the left, it's a tweaked scan using Photoshop + Designer.

-Cobbles on the right are full procedural.
-On the left, it's a tweaked scan using Photoshop + Designer.

In game blending asphalt and cobbles

In game blending asphalt and cobbles

In game ground

In game ground

-Dirt scan tweaked with photoshop.
-Mixed with procedural peebles in Designer.

-Dirt scan tweaked with photoshop.
-Mixed with procedural peebles in Designer.

In game ground: 
Blending cobbles + dirt
Polished by MachineGames

In game ground:
Blending cobbles + dirt
Polished by MachineGames

Asphalt materials made with Photoshop

Asphalt materials made with Photoshop

In game ground, set dressing by Arkane  + MachineGames level artists

In game ground, set dressing by Arkane + MachineGames level artists

In game ground

In game ground

-Damaged asphalt sculpted in Zbrush
-Painted in Photoshop

-Damaged asphalt sculpted in Zbrush
-Painted in Photoshop

sidewalk gutters. 
Tiling material: 
-normal + damaged blending
Using concrete Substances I've made in designer for Wall blockers

sidewalk gutters.
Tiling material:
-normal + damaged blending
Using concrete Substances I've made in designer for Wall blockers

Drain grate asset

Drain grate asset

-Sidewalk props + damaged grounds

-Sidewalk props + damaged grounds

-Photoshop + Zbrush. 
-All small details: peebles + grass are procedural and mixed  in Designer

-Photoshop + Zbrush.
-All small details: peebles + grass are procedural and mixed in Designer

In game grounds
Polished by the MachineGames crew :)

In game grounds
Polished by the MachineGames crew :)

In game pedestrian grounds

In game pedestrian grounds

Procedural grass

Procedural grass

-Peebles on the right are procedural. -On the left, it's a scan. 
I used to mix both of them with other materials in Designer.

-Peebles on the right are procedural. -On the left, it's a scan.
I used to mix both of them with other materials in Designer.

In game yard grounds

In game yard grounds